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Over 1,000 Games
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1,000 Games - Disk 2.iso
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oscr.h
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1996-03-26
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2KB
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66 lines
/*************************************************************************/
/* */
/* OSCR.H */
/* OPENING SCREEN DEFINED CONSTANTS & PROTOTYPES */
/* */
/*************************************************************************/
#define LIFT1 30
#define LIFT2 60
#define TITLEX 320
#define TITLEY ( 240 - LIFT2 )
#define TITLE_SIZE 4
#define WX 111
#define AX 195
#define KX 375
#define T_OFFSET 75
#define TAU 10
#define TOPX 260
#define TOPY ( 120 - LIFT1 )
#define HEADLINE_SIZE 6
#define BY_LINE_X 319
#define BY_LINE_Y (320 -LIFT2)
#define BY_LINE_SIZE 1
#define DLINEOFFSET 60
#define EM_SPACE 31
#define EN_SPACE 17
#define BASE_LINE 17
#define NAME_LINE_X 316
#define NL2X (NAME_LINE_X)
#define NAME_LINE_Y (BY_LINE_Y + 34)
#define NL2Y (NAME_LINE_Y + 34)
#define NAME_LINE_SIZE 2
#define ENDLINE_X 316
#define ENDLINE_Y (NAME_LINE_Y + 100 + LIFT2 )
#define ENDLINE_SIZE 1
#define TITLE_COLOR LIGHTMAGENTA
#define BYLINE_COLOR LIGHTGRAY
#define NAMELINE_COLOR MAGENTA
#define NAMELINE2_COLOR WHITE
#define LOGO_COLOR LIGHTBLUE
#define DLINE_COLOR BLUE
#define BAR_OUTLINE_COLOR RED
#define ENDLINE_COLOR LIGHTRED
#define DELAY 2
#define BAR_LEFT 140 + T_OFFSET
#define BAR_TOP ( 100 - LIFT1 )
#define BAR_RIGHT 306 + T_OFFSET
/////////////////////////////////
#define BAR_BOTTOM ( 160 - LIFT1 )
#define BARSHIFT 10
#define BAR_PATTERN SOLID_FILL
#define BAR_COLOR YELLOW
void opening_screen( void );